Clinical relevance of immersive virtual reality in the assessment and treatment of addictive disorders: A systematic review and future perspective S Langener, J Van Der Nagel, J van Manen, W Markus, B Dijkstra, ... Journal of clinical medicine 10 (16), 3658, 2021 | 4 | 2021 |
“Go up in smoke”: Feasibility and initial acceptance of a virtual environment to measure tobacco craving in vulnerable individuals S Langener, J VanDerNagel, R Klaassen, P Van der Valk, D Heylen 2021 IEEE 9th International Conference on Serious Games and Applications for …, 2021 | 2 | 2021 |
Elementary school children's motivation and experience toward digital hand hygiene gamification: a mixed methods approach S Langener University of Twente, 2019 | 2 | 2019 |
Research on the road using the ExperiVan JW van't Klooster, E Giebels, PJH Slijkhuis, S Langener, LN Es, ... Supporting Health by Technology 2020, 44-44, 2020 | 1 | 2020 |
Immersive Virtual Reality Avatars for Embodiment Illusions in People with Mild to Borderline Intellectual Disability: User-Centered Development and Feasibility Study. S Langener, R Klaassen, J VanDerNagel, D Heylen JMIR Serious Games, 2022 | | 2022 |
ANIM3: ANIMated ANIMals as A Numbing Immersive Mechanic A Visscher, J Kolkmeier, S Langener, R van Delden Extended Abstracts of the 2020 Annual Symposium on Computer-Human …, 2020 | | 2020 |
Go up in smoke: proof of concept study on tobacco craving in a VR environment S Langener, J van der Nagel, R Klaassen, L Brouwer, D Heylen Supporting Health by Technology 2020, 2020 | | 2020 |
Gronau (Westf.)-Eine Stade er (lebt) Inklusion S Langener, C Domhöver Saxion, 2017 | | 2017 |
Journal: Extended Abstracts of the 2020 Annual Symposium on Computer-Human Interaction in Play, 2020 A Visscher, J Kolkmeier, S Langener, R van Delden | | |
User-centered digital health application deve-lopment to promote healthy ageing TR von Simon Langener, S Lippke Digitale Gesundheit: Wie digitale Medien zur Unterstützung der Gesundheit …, 0 | | |