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Joanneke Weerdmeester
Joanneke Weerdmeester
HKU University of the Arts Utrecht
Verified email at hku.nl
Title
Cited by
Cited by
Year
Estimating the reproducibility of psychological science
Open Science Collaboration
Science 349 (6251), aac4716, 2015
95702015
Efficacy of a virtual reality biofeedback game (DEEP) to reduce anxiety and disruptive classroom behavior: single-case study
R Bossenbroek, A Wols, J Weerdmeester, A Lichtwarck-Aschoff, I Granic, ...
JMIR mental health 7 (3), e16066, 2020
762020
An integrative model for the effectiveness of biofeedback interventions for anxiety regulation: Viewpoint
J Weerdmeester, MMJW van Rooij, RCME Engels, I Granic
Journal of Medical Internet Research 22 (7), e14958, 2020
682020
A feasibility study on the effectiveness of a full-body videogame intervention for decreasing attention deficit hyperactivity disorder symptoms
J Weerdmeester, M Cima, I Granic, Y Hashemian, M Gotsis
Games for health journal 5 (4), 258-269, 2016
502016
Exploring the role of self-efficacy in biofeedback video games
J Weerdmeester, M Van Rooij, O Harris, N Smit, RCME Engels, I Granic
Extended abstracts publication of the annual symposium on computer-human …, 2017
392017
A randomized controlled trial assessing the efficacy of a virtual reality biofeedback video game: anxiety outcomes and appraisal processes
JW Weerdmeester, MMJW van Rooij, DF Maciejewski, RCME Engels, ...
222021
Social anxiety and pro-social behavior following varying degrees of rejection: Piloting a new experimental paradigm
J Weerdmeester, WG Lange
Frontiers in psychology 10, 1325, 2019
212019
Efficacy of a virtual reality biofeedback game (DEEP) to reduce anxiety and disruptive classroom behavior: Single-case study, JMIR Mental Health, 7 (3), e16066.
R Bossenbroek, J Weerdmeester, A Granic, M van Rooij
https://doi, 2020
62020
Visualization, self-efficacy, and locus of control in a virtual reality biofeedback video game for anxiety regulation
J Weerdmeester, MMJW Van Rooij, I Granic
Cyberpsychology, Behavior, and Social Networking 25 (6), 360-368, 2022
52022
A randomized controlled trial assessing the efficacy of a virtual reality biofeedback video game: anxiety outcomes and appraisal processes. Tech Mind Behav. 2021; 2 (2)
JW Weerdmeester, M van Rooij, DF Maciejewski, R Engels, I Granic
52021
Take a DEEP breath: Exploring the potential of game-based biofeedback interventions for anxiety regulation
JW Weerdmeester
Radboud University, 2021
32021
A randomized controlled trial assessing the efficacy of a virtual reality biofeedback video game [Dataset]
JW Weerdmeester, M van Rooij, DF Maciejewski, R Engels, I Granic
DANS EASY, 2020
32020
Exploring the added value of virtual reality biofeedback game DEEP in forensic psychiatric inpatient care—A qualitative study
L Klein Haneveld, H Kip, YHA Bouman, J Weerdmeester, H Scholten, ...
Frontiers in psychology 14, 1201485, 2023
2023
null• Volume 2, Issue 2
J Weerdmeester, MMJW van Rooij, DF Maciejewski, RCME Engels, ...
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Articles 1–14