Wouter van Toll
Wouter van Toll
Inria Rennes - Bretagne Atlantique
Verified email at inria.fr - Homepage
Title
Cited by
Cited by
Year
Real‐time density‐based crowd simulation
WG van Toll, AF Cook, R Geraerts
Computer Animation and Virtual Worlds 23 (1), 59-69, 2012
1082012
Navigation meshes for realistic multi-layered environments
W van Toll, AF Cook, R Geraerts
Intelligent Robots and Systems (IROS), 2011 IEEE/RSJ International …, 2011
1062011
A navigation mesh for dynamic environments
WG van Toll, AF Cook IV, R Geraerts
Computer Animation and Virtual Worlds 23 (6), 535-546, 2012
702012
Towards Believable Crowds: A Generic Multi-Level Framework for Agent Navigation
W van Toll, N Jaklin, R Geraerts
ASCI.OPEN, 2015
402015
A comparative study of navigation meshes
W van Toll, R Triesscheijn, M Kallmann, R Oliva, N Pelechano, J Pettré, ...
Proceedings of the 9th International Conference on Motion in Games, 91-100, 2016
342016
The Medial Axis of a Multi-Layered Environment and Its Application as a Navigation Mesh
W van Toll, AF Cook IV, MJ van Kreveld, R Geraerts
ACM Transactions on Spatial Algorithms and Systems (TSAS) 4 (1), 2, 2018
12*2018
Dynamically Pruned A* for re-planning in navigation meshes
W van Toll, R Geraerts
Intelligent Robots and Systems (IROS), 2015 IEEE/RSJ International …, 2015
82015
Connecting Global and Local Agent Navigation via Topology
W van Toll, J Pettré
12th ACM SIGGRAPH Conference on Motion, Interaction and Games, 33:1-33:10, 2019
72019
Data-Driven Crowd Simulation with Generative Adversarial Networks
J Amirian, W van Toll, JB Hayet, J Pettré
32nd International Conference on Computer Animation and Social Agents, 7-10, 2019
72019
Way to go-A framework for multi-level planning in games
N Jaklin, W van Toll, R Geraerts
Planning in Games Workshop 11, 2013
72013
Generalized Microscropic Crowd Simulation using Costs in Velocity Space
W van Toll, F Grzeskowiak, A López, J Amirian, F Berton, J Bruneau, ...
Symposium on Interactive 3D Graphics and Games (I3D'20), 2020
52020
The Explicit Corridor Map: Using the Medial Axis for Real-Time Path Planning and Crowd Simulation
W van Toll, AF Cook IV, MJ van Kreveld, R Geraerts
LIPIcs-Leibniz International Proceedings in Informatics 51, 2016
52016
A navigation mesh for efficient density-based crowd simulation in multilayered environments
W van Toll
Master’s thesis, Utrecht University, 2011
52011
Synchronizing navigation algorithms for crowd simulation via topological strategies
W van Toll, J Pettré
Computers & Graphics 89, 24-37, 2020
42020
GPGPU-Accelerated Construction of High-Resolution Generalized Voronoi Diagrams and Navigation Meshes
R Bonfiglioli, W van Toll, R Geraerts
7th International ACM SIGGRAPH Conference on Motion in Games, 25-30, 2014
32014
Talking soundscapes: Automatizing voice transformations for crowd simulation
J Janer, R Geraerts, WG van Toll, J Bonada
Audio Engineering Society Conference: 49th International Conference: Audio …, 2013
32013
Extreme-Density Crowd Simulation: Combining Agents with Smoothed Particle Hydrodynamics
W van Toll, C Braga, B Solenthaler, J Pettré
13th ACM SIGGRAPH Conference on Motion, Interaction and Games, 11:1-11:10, 2020
12020
Comparing navigation meshes: theoretical analysis and practical metrics
W van Toll, R Triesscheijn, M Kallmann, R Oliva, N Pelechano, J Pettré, ...
Computers & Graphics 91, 52-82, 2020
12020
Learning C# by Programming Games (Second Edition)
W van Toll, A Egges, JD Fokker
Springer Berlin, 2019
1*2019
Navigation for Characters and Crowds in Complex Virtual Environments
W van Toll
Utrecht University, 2017
12017
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Articles 1–20