Studying PH. ANTOM in the wild: a pervasive persuasive game for daily physical activity KL Jensen, R Krishnasamy, V Selvadurai Proceedings of the 22nd Conference of the Computer-Human Interaction Special …, 2010 | 17 | 2010 |
Applied gamification in self-guided exhibitions: Lessons learned from theory and praxis P Vistisen, V Selvadurai, RK Krishnasamy Gamescope Conference, 2022 | 9* | 2022 |
A heuristic for improving transmedia exhibition experience V Selvadurai, C Andreas Foss Rosenstand The Design Journal 20 (sup1), S3669-S3682, 2017 | 8 | 2017 |
Balancing enlightenment and experience in interactive exhibition design P Vistisen, V Selvadurai, JF Jensen Interactivity, Game Creation, Design, Learning, and Innovation: 8th EAI …, 2020 | 4 | 2020 |
Designing context-aware mobile systems for self-guided exhibition sites R Krishnasamy, V Selvadurai, P Vistisen International Conference on ArtsIT, Interactivity and Game Creation, 21-44, 2020 | 1 | 2020 |
Fruitful Gaps in Digital Literacy: Interpreting gaps in digital literacy among stakeholders in collaborative design research projects as an evolving innovative capacity V Selvadurai, P Vistisen, CAF Rosenstand The Design Journal 22 (sup1), 2045-2059, 2019 | 1 | 2019 |
Bridge Complexity as a Factor in Audience Interaction in Transmedia Storytelling V Selvadurai, P Vistisen, D Binns Journal of Asia-Pacific Pop Culture 7 (1), 85-108, 2022 | | 2022 |
Transmedia Exhibition: Exploring Production Criteria for a Transmedia Experience in an Exhibition Context V Selvadurai | | 2019 |
Big Ocean Window: BOW P Vistisen, V Selvadurai, RK Krishnasamy | | 2018 |
Aratag: Give your visitors a digital experience P Vistisen, V Selvadurai, RK Krishnasamy, SG Smed | | 2018 |
Transmedia Exhibition V Selvadurai | | |