Pieter Spronck
Pieter Spronck
full professor Computer Science, Tilburg University
Geverifieerd e-mailadres voor uvt.nl - Homepage
Geciteerd door
Geciteerd door
Monte-carlo tree search: A new framework for game ai
G Chaslot, S Bakkes, I Szita, P Spronck
Proceedings of the AAAI Conference on Artificial Intelligence and …, 2008
Adaptive game AI with dynamic scripting
P Spronck, M Ponsen, I Sprinkhuizen-Kuyper, E Postma
Machine Learning 63, 217-248, 2006
Player modeling
GN Yannakakis, P Spronck, D Loiacono, E André
Dagstuhl Publishing, 2013
Difficulty scaling of game AI
P Spronck, I Sprinkhuizen-Kuyper, E Postma
Proceedings of the 5th International Conference on Intelligent Games and …, 2004
Improving adaptive game AI with evolutionary learning
M Ponsen, P Spronck
Masters Thesis, Delft University of Technology, 2004
Online adaptation of game opponent AI in simulation and in practice
P Spronck, I Sprinkhuizen-Kuyper, E Postma
Proceedings of the 4th International Conference on Intelligent Games and …, 2003
Monte-carlo tree search in settlers of catan
I Szita, G Chaslot, P Spronck
Advances in Computer Games: 12th International Conference, ACG 2009 …, 2010
Player behavioural modelling for video games
SCJ Bakkes, PHM Spronck, G van Lankveld
Entertainment Computing 3 (3), 71-79, 2012
Opponent Modeling in Real-Time Strategy Games.
F Schadd, S Bakkes, P Spronck
GAMEON, 61-70, 2007
Games as personality profiling tools
G Van Lankveld, P Spronck, J Van den Herik, A Arntz
2011 IEEE Conference on Computational Intelligence and Games (CIG'11), 197-202, 2011
An overview of genetic algorithms applied to control engineering problems
Q Wang, P Spronck, R Tracht
Proceedings of the 2003 international conference on machine learning and …, 2003
Adaptive game AI
PHM Spronck
Automatically generating game tactics through evolutionary learning
M Ponsen, H Munoz-Avila, P Spronck, DW Aha
AI Magazine 27 (3), 75-75, 2006
Rapid and reliable adaptation of video game AI
S Bakkes, P Spronck, J Van den Herik
IEEE Transactions on Computational Intelligence and AI in Games 1 (2), 93-104, 2009
Opponent modelling and commercial games
HJ van den Herik, H Donkers, PHM Spronck
Proceedings of the IEEE 2005 symposium on computational intelligence and …, 2005
Opponent modelling for case-based adaptive game AI
SCJ Bakkes, PHM Spronck, HJ Van Den Herik
Entertainment Computing 1 (1), 27-37, 2009
Incongruity-based adaptive game balancing
G Van Lankveld, P Spronck, HJ Van Den Herik, M Rauterberg
Advances in Computer Games: 12th International Conference, ACG 2009 …, 2010
Knowledge acquisition for adaptive game AI
M Ponsen, P Spronck, H Munoz-Avila, DW Aha
Science of Computer Programming 67 (1), 59-75, 2007
Psyops: Personality assessment through gaming behavior
S Tekofsky, P Spronck, A Plaat, J Van den Herik, J Broersen
Serious games in education
L Stege, G Van Lankveld, P Spronck
International Journal of Computer Science in Sport 10 (1), 1-9, 2011
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Artikelen 1–20