Towards personalised gaming via facial expression recognition PM Blom, S Bakkes, C Tan, S Whiteson, D Roijers, R Valenti, T Gevers Proceedings of the AAAI Conference on Artificial Intelligence and …, 2014 | 62 | 2014 |
Personalized Crisis Management Training on a Tablet P Mavromoustakos-Blom, S Bakkes, P Spronck Proceedings of the 13th International Conference on the Foundations of …, 2018 | 8 | 2018 |
Towards Multi-modal Stress Response Modelling in Competitive League of Legends P Mavromoustakos Blom, S Bakkes, P Spronck IEEE Conference on Games (CoG), 2019 | 4 | 2019 |
Modeling and adjusting in-game difficulty based on facial expression analysis PM Blom, S Bakkes, P Spronck Entertainment Computing 31, 100307, 2019 | 2 | 2019 |
Gamifying Motion Control Assessments Using Leap Motion Controller. D Fotopoulos, V Kilintzis, A Chytas, PM Blom, T Loizidis, I Chouvarda ICIMTH, 63-66, 2018 | 2 | 2018 |
Exploring the impact of sleep and stress on daily physical activity of cardiac patients: a preliminary study K Livitckaia, E Kouidi, PM Blom, N Maglaveras, M van Gils, I Chouvarda Hippokratia 23 (1), 15, 2019 | 1 | 2019 |
Modeling behavioral competencies in crisis management scenarios PM Blom, S Bakkes, P Spronck International Meeting of the Psychonomics Society, 2018 | 1 | 2018 |
Multi-Modal Study of the Effect of Time Pressure in a Crisis Management Game P Mavromoustakos-Blom, S Bakkes, P Spronck International Conference on the Foundations of Digital Games, 1-4, 2020 | | 2020 |
Modeling and adjusting in-game difficulty based on facial expression analysis (vol 31, 100307, 2019) PM Blom, S Methorst, S Bakkes, P Spronck ENTERTAINMENT COMPUTING 33, 2020 | | 2020 |
Corrigendum to “Modeling and adjusting in-game difficulty based on facial expression analysis”[Entertain. Comput. 31 (2019) 100307] PM Blom, S Methorst, S Bakkes, P Spronck Entertainment Computing 33, 100317, 2020 | | 2020 |
Multi-modal Study of the Effect of Information Complexity in a Crisis Management Game PM Blom, S Bakkes, P Spronck GAME-ON 2020, 2020 | | 2020 |
Exploring Peak-end Effects in Player Affect Through Hearthstone PM Blom, A Piton, P Spronck GAME-ON 2020, 2020 | | 2020 |
Andromeda: A Personalised Crisis Management Training Toolkit PM Blom, S Bakkes, P Spronck International Conference on Games and Learning Alliance, 139-147, 2019 | | 2019 |
Towards Multimodal Characterization of Dialogic Moments on Social Group Face-to-Face Interaction. NNT Doan, A Penkauskas, E Grigoriev, LE Rombout, PM Blom, ... AfCAI, 2019 | | 2019 |
Using Facial Expressions for Personalised Gaming PM Blom, S Bakkes, DM Roijers BNAIC 26, 183-184, 2014 | | 2014 |