Paris Mavromoustakos-Blom
TitleCited byYear
Towards personalised gaming via facial expression recognition
PM Blom, S Bakkes, CT Tan, S Whiteson, D Roijers, R Valenti, T Gevers
Tenth Artificial Intelligence and Interactive Digital Entertainment Conference, 2014
462014
Personalized Crisis Management Training on a Tablet
P Mavromoustakos-Blom, S Bakkes, P Spronck
Proceedings of the 13th International Conference on the Foundations of …, 2018
52018
Modeling Behavioral Competencies In Crisis Management Scenarios
PM Blom, S Bakkes, P Spronck
International Meeting of the Psychonomics Society, 2018
12018
Gamifying Motion Control Assessments Using Leap Motion Controller.
D Fotopoulos, V Kilintzis, A Chytas, P Mavromoustakos, T Loizidis, ...
ICIMTH, 63-66, 2018
12018
Andromeda: A Personalised Crisis Management Training Toolkit
PM Blom, S Bakkes, P Spronck
International Conference on Games and Learning Alliance, 139-147, 2019
2019
Corrigendum to “Modeling and adjusting in-game difficulty based on facial expression analysis”[Entertain. Comput. 31 (2019) 100307]
PM Blom, S Methorst, S Bakkes, P Spronck
Entertainment Computing, 100317, 2019
2019
Modeling and adjusting in-game difficulty based on facial expression analysis
PM Blom, S Bakkes, P Spronck
Entertainment Computing 31, 100307, 2019
2019
Towards Multi-modal Stress Response Modelling in Competitive League of Legends
P Mavromoustakos Blom, S Bakkes, P Spronck
IEEE Conference on Games (CoG), 2019
2019
Using Facial Expressions for Personalised Gaming
PM Blom, S Bakkes, DM Roijers
BNAIC 26, 183-184, 2014
2014
Towards Multimodal Characterization of Dialogic Moments On Social Group Face-to-Face Interaction
NNT Doan, A Penkauskas, E Grigoriev, LE Rombout, ...
The system can't perform the operation now. Try again later.
Articles 1–10