Motivations for play in online games N Yee CyberPsychology & behavior 9 (6), 772-775, 2006 | 4769 | 2006 |
The Proteus effect: The effect of transformed self-representation on behavior N Yee, J Bailenson Human communication research 33 (3), 271-290, 2007 | 2508 | 2007 |
The demographics, motivations, and derived experiences of users of massively multi-user online graphical environments N Yee Presence: Teleoperators and virtual environments 15 (3), 309-329, 2006 | 2168 | 2006 |
" Alone together?" Exploring the social dynamics of massively multiplayer online games N Ducheneaut, N Yee, E Nickell, RJ Moore Proceedings of the SIGCHI conference on Human Factors in computing systems …, 2006 | 1193 | 2006 |
Who plays, how much, and why? Debunking the stereotypical gamer profile D Williams, N Yee, SE Caplan Journal of computer-mediated communication 13 (4), 993-1018, 2008 | 1115 | 2008 |
From tree house to barracks: The social life of guilds in World of Warcraft D Williams, N Ducheneaut, L Xiong, Y Zhang, N Yee, E Nickell Games and culture 1 (4), 338-361, 2006 | 1098 | 2006 |
The Proteus effect: Implications of transformed digital self-representation on online and offline behavior N Yee, JN Bailenson, N Ducheneaut Communication Research 36 (2), 285-312, 2009 | 1077 | 2009 |
The digital workforce and the workplace of the future A Colbert, N Yee, G George Academy of management journal 59 (3), 731-739, 2016 | 1053 | 2016 |
The unbearable likeness of being digital: The persistence of nonverbal social norms in online virtual environments N Yee, JN Bailenson, M Urbanek, F Chang, D Merget CyberPsychology & Behavior 10 (1), 115-121, 2007 | 948 | 2007 |
Digital chameleons: Automatic assimilation of nonverbal gestures in immersive virtual environments JN Bailenson, N Yee Psychological science 16 (10), 814-819, 2005 | 819 | 2005 |
Problematic Internet use and psychosocial well-being among MMO players S Caplan, D Williams, N Yee Computers in human behavior 25 (6), 1312-1319, 2009 | 786 | 2009 |
The use of immersive virtual reality in the learning sciences: Digital transformations of teachers, students, and social context JN Bailenson, N Yee, J Blascovich, AC Beall, N Lundblad, M Jin The journal of the learning sciences 17 (1), 102-141, 2008 | 777 | 2008 |
The labor of fun: How video games blur the boundaries of work and play N Yee Games and culture 1 (1), 68-71, 2006 | 710 | 2006 |
Body and mind: a study of avatar personalization in three virtual worlds N Ducheneaut, MH Wen, N Yee, G Wadley Proceedings of the SIGCHI conference on human factors in computing systems …, 2009 | 674 | 2009 |
Looking for gender: Gender roles and behaviors among online gamers D Williams, M Consalvo, S Caplan, N Yee Journal of communication 59 (4), 700-725, 2009 | 612 | 2009 |
The effect of behavioral realism and form realism of real-time avatar faces on verbal disclosure, nonverbal disclosure, emotion recognition, and copresence in dyadic interaction JN Bailenson, N Yee, D Merget, R Schroeder Presence: Teleoperators and Virtual Environments 15 (4), 359-372, 2006 | 530 | 2006 |
The psychology of massively multi-user online role-playing games: Motivations, emotional investment, relationships and problematic usage N Yee Avatars at work and play: Collaboration and interaction in shared virtual …, 2006 | 489 | 2006 |
The life and death of online gaming communities: a look at guilds in world of warcraft N Ducheneaut, N Yee, E Nickell, RJ Moore Proceedings of the SIGCHI conference on Human factors in computing systems …, 2007 | 464 | 2007 |
Building an MMO with mass appeal: A look at gameplay in World of Warcraft N Ducheneaut, N Yee, E Nickell, RJ Moore Games and Culture 1 (4), 281-317, 2006 | 452 | 2006 |
The Proteus paradox: How online games and virtual worlds change us-and how they don't N Yee Yale University Press, 2014 | 397 | 2014 |