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Mika Luimula
Mika Luimula
Research Group Leader, Turku University of Applied Sciences
Verified email at turkuamk.fi
Title
Cited by
Cited by
Year
Social service robots in wellness and restaurant applications
S Pieska, M Luimula, J Jauhiainen, V Spiz
Journal of Communication and Computer 10 (1), 116-123, 2013
802013
Impact of serious games on health and well-being of elderly: a systematic review
TTH Nguyen, D Ishmatova, T Tapanainen, TN Liukkonen, N Katajapuu, ...
722017
Maritime safety education with VR technology (MarSEVR)
E Markopoulos, J Lauronen, M Luimula, P Lehto, S Laukkanen
2019 10th IEEE International Conference on Cognitive Infocommunications …, 2019
522019
Exergames designed for older adults: a pilot evaluation on psychosocial well-being
J Li, X Xu, TP Pham, YL Theng, N Katajapuu, M Luimula
Games for health journal 6 (6), 371-378, 2017
462017
Social service robots in public and private environments
S Pieskä, M Luimula, J Jauhiainen, V Spiz
Recent Researches in Circuits, Systems, Multimedia and Automatic Control 190 …, 2012
382012
Remote navigation of a mobile robot in an RFID-augmented environment
M Luimula, K Sääskilahti, T Partala, S Pieskä, J Alaspää
Personal and Ubiquitous Computing 14, 125-136, 2010
382010
Needs and user acceptance of older adults for mobile service robot
K Sääskilahti, R Kangaskorte, S Pieskä, J Jauhiainen, M Luimula
2012 IEEE RO-MAN: The 21st IEEE International Symposium on Robot and Human …, 2012
362012
Virtual reality as a communication tool for fire safety-Experiences from the VirPa project.
D Oliva, B Somerkoski, K Tarkkanen, A Lehto, M Luimula
GamiFIN, 241-252, 2019
342019
Speed-dependent camera control in 3D mobile roadmaps
T Partala, T Flink, M Luimula, O Saukko
International Conference on Intelligent Interactive Assistance and Mobile …, 2009
342009
Immersive safe oceans technology: Developing virtual onboard training episodes for maritime safety
E Markopoulos, M Luimula
Future Internet 12 (5), 80, 2020
322020
When Japanese Elderly People Play a Finnish Physical Exercise Game: A Usability Study.
A Pyae, TN Liukkonen, T Saarenpää, M Luimula, P Granholm, J Smed
Journal of Usability Studies 11 (4), 2016
322016
Investigating players' engagement, immersion, and experiences in playing Pokémon go
A Pyae, M Luimula, J Smed
Proceedings of the 2017 ACM SIGCHI Conference on Creativity and Cognition …, 2017
302017
Benefits of exergame exercise on physical functioning of elderly people
N Katajapuu, M Luimula, YL Theng, TP Pham, J Li, A Pyae, K Sato
2017 8th IEEE International Conference on Cognitive Infocommunications …, 2017
292017
Parallel learning between the classroom and the field using location-based communication techniques
O Haapala, K Sääskilathi, M Luimula, J Yli-Hemminki, T Partala
EdMedia+ Innovate Learning, 668-676, 2007
292007
Investigating the effects of motion-based Kinect game system on user cognition
A Nakai, A Pyae, M Luimula, S Hongo, H Vuola, J Smed
Journal on Multimodal User Interfaces 9, 403-411, 2015
282015
Digital museum transformation strategy against the Covid-19 pandemic crisis
E Markopoulos, C Ye, P Markopoulos, M Luimula
Advances in Creativity, Innovation, Entrepreneurship and Communication of …, 2021
262021
Exersense: physical exercise recognition and counting algorithm from wearables robust to positioning
S Ishii, A Yokokubo, M Luimula, G Lopez
Sensors 21 (1), 91, 2020
262020
IteMinder: finding items in a room using passive RFID tags and an autonomous robot (poster)
M Komatsuzaki, K Tsukada, I Siio, P Verronen, M Luimula, S Pieskä
Proceedings of the 13th international conference on Ubiquitous computing …, 2011
252011
Fast experimentations with virtual technologies pave the way for experience economy
S Pieskä, M Luimula, T Suominen
Acta Polytechnica Hungarica 16 (6), 9-26, 2019
242019
Finger tracking and hand recognition technologies in virtual reality maritime safety training applications
E Markopoulos, P Markopoulos, N Laivuori, C Moridis, M Luimula
2020 11th IEEE International Conference on Cognitive Infocommunications …, 2020
212020
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