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Lars de Wildt
Lars de Wildt
Centre for Media and Journalism Studies, Groningen University
Verified email at rug.nl - Homepage
Title
Cited by
Cited by
Year
Playing the Other: Role-playing religion in videogames
L De Wildt, S Aupers
European Journal of Cultural Studies, 1367549418790454, 2018
422018
Pop theology: Forum discussions on religion in videogames
L de Wildt, S Aupers
Information, communication & society 23 (10), 1444-1462, 2020
362020
(Re-) Orienting the Video Game Avatar
L de Wildt, T Apperley, J Clemens, R Fordyce, S Mukherjee
Games and Culture, 2019
342019
‘Things Greater than Thou’: Post-Apocalyptic Religion in Games
L de Wildt, S Aupers, C Krassen, I Coanda
Religions 9 (6), 169, 2018
292018
Politics of Production: Videogames 10 years after Games of Empire
EL Hammar, L de Wildt, S Mukherjee, C Pelletier
Games and Culture 16 (3), 287-293, 2021
222021
Qualitative in-depth interviews: Studying religious meaning-making in MMOs
S Aupers, J Schaap, L De Wildt
Methods for studying video games and religion, 153-167, 2017
222017
Bibles and BioShock Affording Religious Discussion on Video Game Forums
L De Wildt, S Aupers
Proceedings of the Annual Symposium on Computer-Human Interaction in Play …, 2017
222017
Enstranging play: Distinguishing playful subjecthood from governance
L De Wildt
Philosophy of Computer Games Conference, 2014
222014
Poly-truth, or the limits of pluralism: Popular debates on conspiracy theories in a post-truth era
J Harambam, K Grusauskaite, L de Wildt
Public Understanding of Science 31 (6), 784-798, 2022
202022
Eclectic Religion: The flattening of religious cultural heritage in videogames
L de Wildt, S Aupers
International Journal of Heritage Studies, 10.1080/13527258.2020.1746920, 2020
202020
‘I don’t think you’re going to have any aborigines in your world’: Minecrafting terra nullius
L López López, L de Wildt, N Moodie
British Journal of Sociology of Education, 1-18, 2019
202019
Precarious play: To be or not to be Stanley
L De Wildt
Press Start 1 (1), 2014
202014
The Pop Theology of Videogames: Producing and Playing with Religion
L de Wildt
Amsterdam University Press, 2023
14*2023
"Everything is true; nothing is permitted". Utopia, Religion and Conspiracy in Assassin's Creed
L de Wildt
Playing Utopia: Futures in Digital Games, 149-185, 2019
12*2019
Digital Religion
S Aupers, L de Wildt
The Oxford Handbook of Sociology and Digital Media, 2021
9*2021
Homo Includens: Surveying DiGRA’s Diversity
MA Butt, L de Wildt, R Kowert, A Sandovar
ToDiGRA 4 (1), 67-104, 2018
92018
Entwining the National and Personal: Art Spiegelman’s Post-9/11 Shapeshifting
L de Wildt
Body Horror and Shapeshifting: A Multidisciplinary Exploration, 123-136, 2019
5*2019
On the Subject of Play: Digital Game-Play as Models of Ideologies
L de Wildt
Leiden; Leiden University Thesis Repository, 2014
5*2014
Marketable religion: How game company Ubisoft commodified religion for a global audience
L de Wildt, S Aupers
Journal of Consumer Culture 23 (1), 63-84, 2023
42023
Breaking Barriers: The Emergence of a Videogame Culture and Industry in the Arab World
V Šisler, L de Wildt, S Abbas
Handbook of Media and Culture in the Middle East, 2023
42023
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