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Lars de Wildt
Lars de Wildt
KU Leuven - Institute for Media Studies
Geverifieerd e-mailadres voor kuleuven.be - Homepage
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‘Things Greater than Thou’: Post-Apocalyptic Religion in Games
L de Wildt, S Aupers, C Krassen, I Coanda
Religions 9 (6), 169, 2018
212018
(Re-) Orienting the Video Game Avatar
L de Wildt, T Apperley, J Clemens, R Fordyce, S Mukherjee
Games and Culture, 2019
18*2019
Playing the Other: Role-playing religion in videogames
L De Wildt, S Aupers
European Journal of Cultural Studies, 1367549418790454, 2018
172018
Precarious play: To be or not to be Stanley
LAWJ de Wildt
Press Start 1 (1), 1-20, 2014
162014
Bibles and BioShock Affording Religious Discussion on Video Game Forums
L De Wildt, S Aupers
Proceedings of the Annual Symposium on Computer-Human Interaction in Play …, 2017
142017
Enstranging play: Distinguishing playful subjecthood from governance
L De Wildt
The 8th Philosophy of Computer Games Conference 2014: Freedom in Play, 2014
142014
Pop theology: forum discussions on religion in videogames
L De Wildt, S Aupers
Information, Communication & Society 23 (10), 1444-1462, 2020
132020
Qualitative in-depth interviews: Studying religious meaning-making in MMOs
S Aupers, J Schaap, L De Wildt
Methods for studying Video games and religion, 153-167, 2017
132017
‘I don’t think you’re going to have any aborigines in your world’: Minecrafting terra nullius
L López López, L de Wildt, N Moodie
British Journal of Sociology of Education, 1-18, 2019
112019
Politics of Production: Videogames 10 years after Games of Empire
EL Hammar, L de Wildt, S Mukherjee, C Pelletier
Games and Culture 16 (3), 287-293, 2021
62021
Playing at Religion: Encoding/decoding religion in videogames
L de Wildt
62020
Eclectic Religion: The flattening of religious cultural heritage in videogames
L de Wildt, S Aupers
International Journal of Heritage Studies, 10.1080/13527258.2020.1746920, 2020
62020
"Everything is true; nothing is permitted". Utopia, Religion and Conspiracy in Assassin's Creed
L de Wildt
Playing Utopia: Futures in Digital Games, 149-185, 2019
5*2019
Entwining the National and Personal: Art Spiegelman’s Post-9/11 Shapeshifting
L de Wildt
Body Horror and Shapeshifting: A Multidisciplinary Exploration, 123-136, 2019
5*2019
Homo Includens: Surveying DiGRA’s Diversity
MA Butt, L de Wildt, R Kowert, A Sandovar
ToDiGRA 4 (1), 67-104, 2018
42018
Down the Rabbit Hole: Heterodox Science on the Internet
S Aupers, L Wildt
Science under Siege, 65-87, 2021
32021
Beer & Pixels: Embodiment, drinking, and gaming in Australia
L de Wildt, MA Butt
Digital Games Research Association conference, Date: 2018/07/25-2018/07/28 …, 2018
32018
On the Subject of Play: Digital Game-Play as Models of Ideologies
L de Wildt
Leiden; Leiden University Thesis Repository, 2014
32014
Qualitative Data Analysis Software
L de Wildt
The SAGE Encyclopedia of Sociology of Religion, 2: 642-2: 644, 2020
22020
Indie-viduals: Videogames’ Hegemonic (Re-) Production Culture
L De Wildt, S Aupers
Digital Games Research Association conference, Date: 2018/07/25-2018/07/28 …, 2018
22018
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Artikelen 1–20