Lars de Wildt
Lars de Wildt
KU Leuven - Institute for Media Studies
Geverifieerd e-mailadres voor kuleuven.be - Homepage
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‘Things Greater than Thou’: Post-Apocalyptic Religion in Games
L de Wildt, S Aupers, C Krassen, I Coanda
Religions 9 (6), 169, 2018
152018
Playing the Other: Role-playing religion in videogames
L De Wildt, S Aupers
European Journal of Cultural Studies, 1367549418790454, 2018
142018
Bibles and BioShock Affording Religious Discussion on Video Game Forums
L De Wildt, S Aupers
Proceedings of the Annual Symposium on Computer-Human Interaction in Play …, 2017
142017
Precarious play: To be or not to be Stanley
LAWJ de Wildt
Press Start 1 (1), 1-20, 2014
132014
Enstranging Play: Distinguishing Playful Subjecthood from Governance
L De Wildt
The 8th Philosophy of Computer Games Conference 2014: Freedom in Play, 2014
132014
‘I don’t think you’re going to have any aborigines in your world’: Minecrafting terra nullius
L López López, L de Wildt, N Moodie
British Journal of Sociology of Education, 1-18, 2019
102019
(Re-) Orienting the Video Game Avatar
L de Wildt, T Apperley, J Clemens, R Fordyce, S Mukherjee
Games and Culture, 2019
10*2019
Qualitative in-depth interviews: Studying religious meaning-making in MMOs
S Aupers, J Schaap, L De Wildt
Methods for studying Video games and religion, 153-167, 2017
102017
Pop theology: forum discussions on religion in videogames
L de Wildt, S Aupers
Information, Communication & Society 23 (10), 1444-1462, 2020
82020
Entwining the National and Personal: Art Spiegelman’s Post-9/11 Shapeshifting
L de Wildt
Body Horror and Shapeshifting: A Multidisciplinary Exploration, 123-136, 2019
6*2019
Homo Includens: Surveying DiGRA’s Diversity
MA Butt, L de Wildt, R Kowert, A Sandovar
ToDiGRA 4 (1), 67-104, 2018
62018
The SAGE Encyclopedia of the Sociology of Religion
A Possamai, AJ Blasi
SAGE, 2020
42020
Playing at Religion: Encoding/decoding religion in videogames
L de Wildt
32020
Eclectic Religion: The flattening of religious cultural heritage in videogames
L de Wildt, S Aupers
International Journal of Heritage Studies, 10.1080/13527258.2020.1746920, 2020
32020
Beer & Pixels: Embodiment, drinking, and gaming in Australia
L de Wildt, MA Butt
Digital Games Research Association conference, Date: 2018/07/25-2018/07/28 …, 2018
32018
On the Subject of Play: Digital Game-Play as Models of Ideologies
L de Wildt
Leiden; Leiden University Thesis Repository, 2014
32014
Post-Apocalypse
L de Wildt
SAGE Publications, 2020
22020
Qualitative Data Analysis Software
L de Wildt
SAGE Publications, 2020
22020
"Everything is true; nothing is permitted". Utopia, Religion and Conspiracy in Assassin's Creed
L de Wildt
Playing Utopia: Futures in Digital Games, 149-185, 2019
2*2019
Politics of Production: Videogames 10 years after Games of Empire
EL Hammar, L de Wildt, S Mukherjee, C Pelletier
Games and Culture 16 (3), 287-293, 2021
12021
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Artikelen 1–20