Nicolas Pronost
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Interactive character animation using simulated physics: A state‐of‐the‐art review
T Geijtenbeek, N Pronost
Computer graphics forum 31 (8), 2492-2515, 2012
Evaluation of a geometry-based knee joint compared to a planar knee joint
A Sandholm, C Schwartz, N Pronost, M de Zee, M Voigt, D Thalmann
The Visual Computer 27 (2), 161-171, 2011
Interactive Character Animation using Simulated Physics.
T Geijtenbeek, N Pronost, A Egges, MH Overmars
Eurographics (State of the Art Reports), 127-149, 2011
Simple data-driven control for simulated bipeds
T Geijtenbeek, N Pronost, F van der Stappen
Eurographics/ACM SIGGRAPH Symposium on Computer Animation (SCA), 2012
The 5/10 method: a method for designing educational games
J Jeuring, R Rooij, N Pronost
International Conference on Games and Learning Alliance, 364-369, 2013
Muscle‐Based Control for Character Animation
AL Cruz Ruiz, C Pontonnier, N Pronost, G Dumont
Computer Graphics Forum 36 (6), 122-147, 2017
MotionLab: A Matlab toolbox for extracting and processing experimental motion capture data for neuromuscular simulations
A Sandholm, N Pronost, D Thalmann
3D Physiological Human Workshop, 110-124, 2009
Morphological and stance interpolations in database for simulating bipedalism of virtual humans
N Pronost, G Dumont, G Berillon, G Nicolas
The Visual Computer 22 (1), 4-13, 2006
Dynamics-based analysis and synthesis of human locomotion
N Pronost, G Dumont
The Visual Computer 23 (7), 513-522, 2007
A visualization framework for the analysis of neuromuscular simulations
N Pronost, A Sandholm, D Thalmann
The Visual Computer 27 (2), 109-119, 2011
Interactive animation of virtual characters: Application to virtual kung-fu fighting
N Pronost, F Multon, Q Li, W Geng, R Kulpa, G Dumont
2008 International Conference on Cyberworlds, 276-283, 2008
Intuitive motion retrieval with motion sensors
X Liang, S Zhang, Q Li, N Pronost, W Geng, F Multon
Computer Graphics International, 2008
A subject-specific software solution for the modeling and the visualization of muscles deformations
X Maurice, A Sandholm, N Pronost, R Boulic, D Thalmann
The Visual Computer 25 (9), 835-842, 2009
Real-time gait control for partially immersed bipeds
S Carensac, N Pronost, S Bouakaz
Proceedings of the 8th ACM SIGGRAPH Conference on Motion in Games, 177-182, 2015
A practical framework for generating volumetric meshes of subject-specific soft tissue
P Peeters, N Pronost
The visual computer 30 (2), 127-137, 2014
Correlative joint definition for motion analysis and animation
N Pronost, A Sandholm, D Thalmann
Computer Animation and Virtual Worlds 21 (3‐4), 183-192, 2010
Définition et réalisation d'outils de modélisation et de calcul de mouvement pour des humanoïdes virtuels
N Pronost
Université Rennes 1, 2006
Validating retargeted and interpolated locomotions by dynamics-based analysis
N Pronost, G Dumont
Proceedings of the 4th international conference on Computer graphics and …, 2006
Modeling and Simulating Virtual Anatomical Humans
F MadehKhaksar, Z Luo, N Pronost, A Egges
3D Multiscale Physiological Human, 137-164, 2014
Morphology independent motion retrieval and control
N Pronost, F Multon, Q Li, W Geng, R Kulpa, G Dumont
International Journal of Virtual Reality 8 (4), 57-65, 2009
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