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Jian Tang
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Cited by
Year
Conceptualizing perceived affordances in social media interaction design
Y Zhao, J Liu, J Tang, Q Zhu
Aslib Proceedings 65 (3), 289-303, 2013
1362013
Points, stories, worlds, and diegesis: Comparing player experiences in two citizen science games
NR Prestopnik, J Tang
Computers in Human Behavior 52, 492-506, 2015
1232015
Categorizing consumer behavioral responses and artifact design features: The case of online advertising
J Tang, P Zhang, PF Wu
Information Systems Frontiers 17 (3), 513-532, 2015
652015
The impact of atmospheric cues on consumers' approach and avoidance behavioral intentions in social commerce websites
J Tang, P Zhang
Computers in Human Behavior, 2020
512020
Motivation mechanism of gamification in crowdsourcing projects
Z Zeng, J Tang, T Wang
International Journal of Crowd Science 1 (1), 71-82, 2017
492017
Dwelling and Fleeting Encounters: Exploring Why People Use WeChat-A Mobile Instant Messenger
Y Wang, Y Li, J Tang
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human …, 2015
332015
Examining the influential factors for continued social media use: A comparison of social networking and microblogging
Q Liu, Z Shao, J Tang, W Fan
Industrial Management & Data Systems, 2019
322019
Exploring the relationships between gamification and motivational needs in technology design
J Tang, P Zhang
International Journal of Crowd Science, 2019
312019
Exploring the Motivational Affordances of Danmaku Video Sharing Websites: Evidence from Gamification Design
Y Zhao, J Tang
International Conference on Human-Computer Interaction, 467-479, 2016
262016
Effects of feedback design and dispositional goal orientations on volunteer performance in citizen science projects
X Zhou, J Tang, YC Zhao, T Wang
Computers in Human Behavior, 2020
232020
Space Collapse: Reinforcing, Reconfiguring and Enhancing Chinese Social Practices through WeChat
Y Wang, Y Li, B Semaan, J Tang
Tenth International AAAI Conference on Web and Social Media, 2016
232016
Affordances for information practices: theorizing engagement among people, technology, and sociocultural environments
YC Zhao, Y Zhang, J Tang, S Song
Journal of Documentation, 2020
202020
Exploring the impact of game framing and task framing on user participation in citizen science projects
J Tang, NR Prestopnik
Aslib Journal of Information Management, 260-280, 2019
122019
Understanding young people’s we-intention to contribute in Danmaku websites: Motivational, social, and subculture influence
Y Zhao, X Peng, J Tang, S Song
iConference 2017 Proceedings, 2017
122017
How the type and valence of feedback information influence volunteers’ knowledge contribution in citizen science projects
J Tang, X Zhou, YC Zhao, T Wang
Information Processing & Management 58 (5), 102633, 2021
102021
Examining the Effects of Feedback-giving as a Gamification Mechanic in Crowd Rating Systems
J Tang, Y Zhao, T Wang, Z Zeng
International Journal of Human–Computer Interaction 37 (20), 1916-1930, 2021
82021
Using Gamification to Support Users’ Adoption of Contextual Achievement Goals
J Tang, P Zhang, Y Jia
53rd Hawaii International Conference on System Sciences (HICSS), 2020
72020
Toward an understanding of the influences of meaningful framing on user participation in a gamified information system
J Tang, NR Prestopnik
European Conference on Information Systems, 2016
72016
China's indigenous innovation policy: Impact on multi-national R&D
J Dedrick, J Tang, KL Kraemer
Computer 45 (11), 70-78, 2012
62012
Perceived affordances of web advertisements: Implications for information artifacts design
J Tang, X Zhao, P Zhang
Proceedings of the Fifth China Summer Workshop on Information Management, 25-26, 2011
62011
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Articles 1–20