Jian Tang
Cited by
Cited by
Conceptualizing perceived affordances in social media interaction design
Y Zhao, J Liu, J Tang, Q Zhu
Aslib Proceedings 65 (3), 289-303, 2013
Points, stories, worlds, and diegesis: Comparing player experiences in two citizen science games
NR Prestopnik, J Tang
Computers in Human Behavior 52, 492-506, 2015
Categorizing consumer behavioral responses and artifact design features: The case of online advertising
J Tang, P Zhang, PF Wu
Information Systems Frontiers 17 (3), 513-532, 2015
The impact of atmospheric cues on consumers' approach and avoidance behavioral intentions in social commerce websites
J Tang, P Zhang
Computers in Human Behavior, 2020
Motivation mechanism of gamification in crowdsourcing projects
Z Zeng, J Tang, T Wang
International Journal of Crowd Science 1 (1), 71-82, 2017
Examining the influential factors for continued social media use: A comparison of social networking and microblogging
Q Liu, Z Shao, J Tang, W Fan
Industrial Management & Data Systems, 2019
Exploring the relationships between gamification and motivational needs in technology design
J Tang, P Zhang
International Journal of Crowd Science, 2019
Affordances for information practices: theorizing engagement among people, technology, and sociocultural environments
YC Zhao, Y Zhang, J Tang, S Song
Journal of Documentation, 2020
Dwelling and Fleeting Encounters: Exploring Why People Use WeChat-A Mobile Instant Messenger
Y Wang, Y Li, J Tang
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human …, 2015
Effects of feedback design and dispositional goal orientations on volunteer performance in citizen science projects
X Zhou, J Tang, YC Zhao, T Wang
Computers in Human Behavior, 2020
Exploring the Motivational Affordances of Danmaku Video Sharing Websites: Evidence from Gamification Design
Y Zhao, J Tang
International Conference on Human-Computer Interaction, 467-479, 2016
Space Collapse: Reinforcing, Reconfiguring and Enhancing Chinese Social Practices through WeChat
Y Wang, Y Li, B Semaan, J Tang
Tenth International AAAI Conference on Web and Social Media, 2016
How the type and valence of feedback information influence volunteers’ knowledge contribution in citizen science projects
J Tang, X Zhou, YC Zhao, T Wang
Information Processing & Management 58 (5), 102633, 2021
Understanding young people’s we-intention to contribute in Danmaku websites: Motivational, social, and subculture influence
Y Zhao, X Peng, J Tang, S Song
iConference 2017 Proceedings, 2017
Exploring the impact of game framing and task framing on user participation in citizen science projects
J Tang, NR Prestopnik
Aslib Journal of Information Management, 260-280, 2019
Examining the Effects of Feedback-giving as a Gamification Mechanic in Crowd Rating Systems
J Tang, Y Zhao, T Wang, Z Zeng
International Journal of Human–Computer Interaction 37 (20), 1916-1930, 2021
Toward an understanding of the influences of meaningful framing on user participation in a gamified information system
J Tang, NR Prestopnik
European Conference on Information Systems, 2016
Passive or Active: Understanding Consumers’ Behavioral Responses to Online Advertising
J Tang, P Zhang, FP Wu
2013 Pacific Asia Conference on Information Systems (PACIS), 2013
Science Gamers, Citizen Scientists, and Dabblers: Characterizing Player Engagement in Two Citizen Science Games
J Tang, NR Prestopnik
International Journal of Human–Computer Interaction 39 (8), 1690-1711, 2023
Using Gamification to Support Users’ Adoption of Contextual Achievement Goals
J Tang, P Zhang, Y Jia
53rd Hawaii International Conference on System Sciences (HICSS), 2020
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