Counter-hegemonic commemorative play: Marginalized pasts and the politics of memory in the digital game Assassin’s Creed: Freedom Cry EL Hammar Rethinking History 21 (3), 372-395, 2017 | 73 | 2017 |
Introduction to the special issue on postcolonial perspectives in game studies S Mukherjee, E Lundedal Hammar Open Library of Humanities, 2018 | 52 | 2018 |
Politics of Production: Videogames 10 years after Games of Empire EL Hammar, L de Wildt, S Mukherjee, C Pelletier Games and Culture 16 (3), 287-293, 2021 | 17 | 2021 |
Playing virtual Jim Crow in Mafia III-prosthetic memory via historical digital games and the limits of mass culture EL Hammar Game Studies 20 (1), 2020 | 15 | 2020 |
The Political Economy of Cultural Memory in the Videogames Industry. EL Hammar Digital Culture & Society 5 (1), 2019 | 13 | 2019 |
Manufacturing Consent in Video Games—The Hegemonic Memory Politics of Metal Gear Solid V: The Phantom Pain (2015) E Lundedal Hammar Universitetet i Tromsø; Faculty of Humanities, Social Sciences and Education …, 2019 | 9 | 2019 |
The Political Economy of Historical Digital Games EL Hammar Media Development 64 (4), 25-28, 2017 | 9 | 2017 |
Ethical recognition of marginalized Groups in digital games culture E Lundedal Hammar | 8 | 2015 |
The political economy of wargames: The production of history and memory in military video games EL Hammar, J Woodcock War Games: Memory, Militarism and the Subject of Play, 54-71, 2019 | 7 | 2019 |
Producing & Playing Hegemonic Pasts: Historical Digital Games as Memory-Making Media EL Hammar Doctoral dissertation, 2019 | 7 | 2019 |
Playing perpetrators: Interrogating evil in videogames about violent conflicts H Pötzsch, EL Hammar The Routledge International Handbook of Perpetrator Studies, 343-356, 2019 | 5 | 2019 |
Imperialism and Fascism Intertwined. A Materialist Analysis of the Games Industry and Reactionary Gamers EL Hammar gamevironments, 317-357, 2020 | 4 | 2020 |
Postphenomenological Play E Hammar The Philosophy of Computer Games 2013: Computer Game Space: Concept, Form …, 2013 | 4 | 2013 |
Seeing (with, through, and as) Monsters: An Introduction to the Special Issue C Beyer, JC Bockwoldt, EL Hammar, H Pötzsch Nordlit, 11–24-11–24, 2019 | 3 | 2019 |
Predicting success factors of video game titles and companies J Pfau, M Debus, J Juul, E Lundedal Hammar, A Canossa, M Seif El-Nasr International Conference on Entertainment Computing, 269-282, 2022 | 2 | 2022 |
Teaching and learning about audio-visual media: A critical media literacy perspective on the use of games in the contemporary upper-secondary classroom H Pötzsch, TH Hansen, EL Hammar Peter Lang Group AG, 2022 | 2 | 2022 |
Digital Games as Media for Teaching and Learning: A Template for Critical Evaluation H Pötzsch, TH Hansen, EL Hammar Simulation & Gaming, 10468781231166213, 2023 | | 2023 |
Digital Games as Media for Teaching and Learning: A Template for Critical Evaluation H Potzsch, TH Hansen, EL Hammar Simulation & Gaming 54 (3), 348-374, 2023 | | 2023 |
International Solidarity Between Game Workers in the Global North and Global South: Reflections on The Challenges Posed by Labor Aristocracy EL Hammar gamevironments, 41-41, 2022 | | 2022 |
Nationaløkonomiske og-kulturelle udfordringer for nordiske spilindustrier i en platformkapitalistisk verden EL Hammar Norsk Medietidsskrift, 1-17, 2021 | | 2021 |