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Emil Lundedal Hammar
Emil Lundedal Hammar
Royal Danish Academy of Fine Arts
Geverifieerd e-mailadres voor kglakademi.dk - Homepage
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Counter-hegemonic commemorative play: Marginalized pasts and the politics of memory in the digital game Assassin’s Creed: Freedom Cry
EL Hammar
Rethinking History 21 (3), 372-395, 2017
732017
Introduction to the special issue on postcolonial perspectives in game studies
S Mukherjee, E Lundedal Hammar
Open Library of Humanities, 2018
522018
Politics of Production: Videogames 10áyears after Games of Empire
EL Hammar, L de Wildt, S Mukherjee, C Pelletier
Games and Culture 16 (3), 287-293, 2021
172021
Playing virtual Jim Crow in Mafia III-prosthetic memory via historical digital games and the limits of mass culture
EL Hammar
Game Studies 20 (1), 2020
152020
The Political Economy of Cultural Memory in the Videogames Industry.
EL Hammar
Digital Culture & Society 5 (1), 2019
132019
Manufacturing Consent in Video Games—The Hegemonic Memory Politics of Metal Gear Solid V: The Phantom Pain (2015)
E Lundedal Hammar
Universitetet i Troms°; Faculty of Humanities, Social Sciences and Educationá…, 2019
92019
The Political Economy of Historical Digital Games
EL Hammar
Media Development 64 (4), 25-28, 2017
92017
Ethical recognition of marginalized Groups in digital games culture
E Lundedal Hammar
82015
The political economy of wargames: The production of history and memory in military video games
EL Hammar, J Woodcock
War Games: Memory, Militarism and the Subject of Play, 54-71, 2019
72019
Producing & Playing Hegemonic Pasts: Historical Digital Games as Memory-Making Media
EL Hammar
Doctoral dissertation, 2019
72019
Playing perpetrators: Interrogating evil in videogames about violent conflicts
H P÷tzsch, EL Hammar
The Routledge International Handbook of Perpetrator Studies, 343-356, 2019
52019
Imperialism and Fascism Intertwined. A Materialist Analysis of the Games Industry and Reactionary Gamers
EL Hammar
gamevironments, 317-357, 2020
42020
Postphenomenological Play
E Hammar
The Philosophy of Computer Games 2013: Computer Game Space: Concept, Formá…, 2013
42013
Seeing (with, through, and as) Monsters: An Introduction to the Special Issue
C Beyer, JC Bockwoldt, EL Hammar, H P÷tzsch
Nordlit, 11–24-11–24, 2019
32019
Predicting success factors of video game titles and companies
J Pfau, M Debus, J Juul, E Lundedal Hammar, A Canossa, M Seif El-Nasr
International Conference on Entertainment Computing, 269-282, 2022
22022
Teaching and learning about audio-visual media: A critical media literacy perspective on the use of games in the contemporary upper-secondary classroom
H P÷tzsch, TH Hansen, EL Hammar
Peter Lang Group AG, 2022
22022
Digital Games as Media for Teaching and Learning: A Template for Critical Evaluation
H P÷tzsch, TH Hansen, EL Hammar
Simulation & Gaming, 10468781231166213, 2023
2023
Digital Games as Media for Teaching and Learning: A Template for Critical Evaluation
H Potzsch, TH Hansen, EL Hammar
Simulation & Gaming 54 (3), 348-374, 2023
2023
International Solidarity Between Game Workers in the Global North and Global South: Reflections on The Challenges Posed by Labor Aristocracy
EL Hammar
gamevironments, 41-41, 2022
2022
National°konomiske og-kulturelle udfordringer for nordiske spilindustrier i en platformkapitalistisk verden
EL Hammar
Norsk Medietidsskrift, 1-17, 2021
2021
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Artikelen 1–20