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Francesco Bellotti
Francesco Bellotti
Verified email at unige.it
Title
Cited by
Cited by
Year
Mapping learning and game mechanics for serious games analysis
S Arnab, T Lim, MB Carvalho, F Bellotti, S De Freitas, S Louchart, N Suttie, ...
British Journal of Educational Technology 46 (2), 391-411, 2015
7452015
Assessment in and of serious games: an overview
F Bellotti, B Kapralos, K Lee, P Moreno-Ger, R Berta
Advances in human-computer interaction 2013, 2013
6592013
Learning cultural heritage by serious games
M Mortara, CE Catalano, F Bellotti, G Fiucci, M Houry-Panchetti, P Petridis
Journal of Cultural Heritage 15 (3), 318-325, 2014
5632014
Characterising and measuring user experiences in digital games
W IJsselsteijn, Y De Kort, K Poels, A Jurgelionis, F Bellotti
International conference on advances in computer entertainment technology 2, 27, 2007
4042007
An activity theory-based model for serious games analysis and conceptual design
MB Carvalho, F Bellotti, R Berta, A De Gloria, CI Sedano, JB Hauge, J Hu, ...
Computers & education 87, 166-181, 2015
3252015
Serious Games for education and training
A De Gloria, F Bellotti, R Berta
International Journal of Serious Games 1 (1), 2014
2732014
Designing effective serious games: opportunities and challenges for research
F Bellotti, R Berta, A De Gloria
International Journal of Emerging Technologies in Learning (iJET) 5 (2010), 2010
2352010
A serious game model for cultural heritage
F Bellotti, R Berta, A De Gloria, A D'ursi, V Fiore
Journal on Computing and Cultural Heritage (JOCCH) 5 (4), 1-27, 2013
1832013
Enhancing the educational value of video games
F Bellotti, R Berta, AD Gloria, L Primavera
Computers in Entertainment (CIE) 7 (2), 1-18, 2009
1472009
User testing a hypermedia tour guide
F Bellotti, C Berta, A De Gloria, M Margarone
IEEE Pervasive Computing 1 (2), 33-41, 2002
1432002
Electroencephalogram and physiological signal analysis for assessing flow in games
R Berta, F Bellotti, A De Gloria, D Pranantha, C Schatten
IEEE Transactions on Computational Intelligence and AI in Games 5 (2), 164-175, 2013
1382013
Designing a course for stimulating entrepreneurship in higher education through serious games
F Bellotti, R Berta, A De Gloria, E Lavagnino, F Dagnino, M Ott, M Romero, ...
Procedia Computer Science 15, 174-186, 2012
1272012
Platform for distributed 3D gaming
A Jurgelionis, P Fechteler, P Eisert, F Bellotti, H David, JP Laulajainen, ...
International Journal of Computer Games Technology 2009, 2009
1242009
Adaptive experience engine for serious games
F Bellotti, R Berta, A De Gloria, L Primavera
IEEE Transactions on Computational Intelligence and AI in Games 1 (4), 264-280, 2009
1172009
Serious games and the development of an entrepreneurial mindset in higher education engineering students
F Bellotti, R Berta, A De Gloria, E Lavagnino, A Antonaci, F Dagnino, M Ott, ...
Entertainment Computing 5 (4), 357-366, 2014
1132014
Designing serious games for education: from pedagogical principles to game mechanisms
F Bellotti, M Ott, S Arnab, R Berta, S de Freitas, K Kiili, A De Gloria
Proceedings of the 5th European Conference on Games Based Learning, 26-34, 2011
992011
A gamified collaborative course in entrepreneurship: Focus on objectives and tools
A Antonaci, FM Dagnino, M Ott, F Bellotti, R Berta, A De Gloria, ...
Computers in Human Behavior 51, 1276-1283, 2015
842015
A gamified short course for promoting entrepreneurship among ICT engineering students
F Bellotti, R Berta, A De Gloria, E Lavagnino, A Antonaci, FM Dagnino, ...
2013 IEEE 13th International Conference on Advanced Learning Technologies, 31-32, 2013
842013
Supporting authors in the development of task‐based learning in serious virtual worlds
F Bellotti, R Berta, A De Gloria, L Primavera
British Journal of Educational Technology 41 (1), 86-107, 2010
822010
Novel television-based cognitive training improves working memory and executive function
E Shatil, J Mikulecka, F Bellotti, V Bureš
PloS one 9 (7), e101472, 2014
802014
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