Video games can develop graduate skills in higher education students: A randomised trial M Barr Computers & Education 113, 86–97, 2017 | 208 | 2017 |
Student attitudes to games-based skills development: learning from video games in higher education M Barr Computers in Human Behavior 80, 283–294, 2018 | 197 | 2018 |
Playing video games during the COVID-19 pandemic and effects on players’ well-being M Barr, A Copeland-Stewart Games and Culture 17 (1), 122-139, 2022 | 135 | 2022 |
Online Delivery of Intensive Software Engineering Education during the COVID-19 Pandemic M Barr, SW Nabir, D Somerville 2020 IEEE 32nd Conference on Software Engineering Education and Training …, 2020 | 34 | 2020 |
Graduate Skills and Game-Based Learning: Using Video Games for Employability in Higher Education M Barr Palgrave Macmillan: London, UK, 2019 | 28 | 2019 |
Video Game Preservation in the UK: A Survey of Records Management Practices A Bachell, M Barr International Journal of Digital Curation 9 (2), 139-170, 2014 | 23 | 2014 |
Experience Report: Thinkathon--Countering an" I Got It Working" Mentality with Pencil-and-Paper Exercises Q Cutts, M Barr, M Bikanga Ada, P Donaldson, S Draper, J Parkinson, ... Proceedings of the 2019 ACM Conference on Innovation and Technology in …, 2019 | 21 | 2019 |
Developing a work-based software engineering degree in collaboration with industry M Barr, J Parkinson Proceedings of the 2019 Conference on United Kingdom & Ireland Computing …, 2019 | 17 | 2019 |
Learning through collaboration: video game wikis M Barr International Journal of Social Media and Interactive Learning Environments …, 2014 | 16 | 2014 |
The bartle test of gamer psychology M Barr Matthew Barr, matthewbarr. co. uk/bartle/index. php, 2017 | 12 | 2017 |
Breakout Group Allocation Schedules and the Social Golfer Problem with Adjacent Group Sizes A Miller, M Barr, W Kavanagh, I Valkov, HC Purchase Symmetry 13 (1), 13, 2021 | 8 | 2021 |
A cross-sectional study of video game play habits and graduate skills attainment M Barr Research in Learning Technology 28, 2020 | 8 | 2020 |
Video games in higher education M Barr 6th Annual University of Glasgow Learning and Teaching Conference, 2013 | 8 | 2013 |
A multi-institutional exploration of the social mobility potential of degree apprenticeships S Smith, E Taylor-Smith, K Fabian, M Zarb, J Paterson, M Barr, T Berg Journal of education and work 34 (4), 488-503, 2021 | 7 | 2021 |
Increasing engagement with the library via gamification M Barr, K Munro, F Hopfgartner GamifIR@ SIGIR, 2016 | 7 | 2016 |
Using Video Games to Develop Communication Skills in Higher Education M Barr Irish Conference on Game-Based Learning (iGBL), 2016 | 7 | 2016 |
Computing degree apprenticeships: An opportunity to address gender imbalance in the IT sector? S Smith, E Taylor-Smith, K Fabian, M Barr, T Berg, D Cutting, J Paterson, ... 2020 IEEE Frontiers in Education Conference (FIE), 1-8, 2020 | 6 | 2020 |
Press Start: the value of an online student-led, peer-reviewed game studies journal M Barr Research in Learning Technology 25, 2017 | 4 | 2017 |
Computer games and learning: the current state of play M Barr Playing with Virtuality, Theories and Methods of Computer Game Studies, 229-312, 2013 | 4 | 2013 |
Reflections on Preserving the State of New Media Art A McHugh, L Konstantelos, M Barr Archiving Conference 2010 (1), 170-175, 2010 | 4 | 2010 |