|Computer-game construction: A gender-neutral attractor to Computing Science|
M Carbonaro, D Szafron, M Cutumisu, J Schaeffer
Computers & Education 55 (3), 1098-1111, 2010
|ScriptEase: Generative design patterns for computer role-playing games|
M McNaughton, M Cutumisu, D Szafron, J Schaeffer, J Redford, D Parker
Proceedings. 19th International Conference on Automated Software Engineering …, 2004
|Interactive story authoring: A viable form of creative expression for the classroom|
M Carbonaro, M Cutumisu, H Duff, S Gillis, C Onuczko, J Siegel, ...
Computers & Education 51 (2), 687-707, 2008
|Educating and measuring choice: A test of the transfer of design thinking in problem solving and learning|
DB Chin, KP Blair, RC Wolf, LD Conlin, M Cutumisu, J Pfaffman, ...
Journal of the Learning Sciences 28 (3), 337-380, 2019
|Serious games, a game changer in teaching neonatal resuscitation? A review|
SK Ghoman, SD Patel, M Cutumisu, P von Hauff, T Jeffery, MRG Brown, ...
Archives of Disease in Childhood-Fetal and Neonatal Edition 105 (1), 98-107, 2020
|Generating ambient behaviors in computer role-playing games|
M Cutumisu, D Szafron, J Schaeffer, M McNaughton, T Roy, C Onuczko, ...
IEEE Intelligent Systems 21 (5), 19-27, 2006
|A scoping review of empirical research on recent computational thinking assessments|
M Cutumisu, C Adams, C Lu
Journal of Science Education and Technology 28 (6), 651-676, 2019
|Posterlet: A Game-Based Assessment of Children’s Choices to Seek Feedback and to Revise|
M Cutumisu, KP Blair, DB Chin, DL Schwartz
Journal of Learning Analytics 2 (1), 49–71, 2015
|ScriptEase: A generative/adaptive programming paradigm for game scripting|
M Cutumisu, C Onuczko, M McNaughton, T Roy, J Schaeffer, ...
Science of Computer Programming 67 (1), 32-58, 2007
|Interactive Story Writing in the Classroom: Using Computer Games|
M Carbonaro, M Cutumisu, M McNaughton, C Onuczko, T Roy, ...
Worlds in Play: International Perspectives on Digital Games Research 21, 285, 2007
|When technology does not add up: ICT use negatively predicts mathematics and science achievement for Finnish and Turkish students in PISA 2012|
O Bulut, M Cutumisu
EdMedia+ Innovate Learning, 935-945, 2017
|An Architecture for Game Behavior AI: Behavior Multi-Queues|
M Cutumisu, D Szafron
Proceedings of the Fifth Artificial Intelligence and Interactive Digital …, 2009
|Adapting a commercial role-playing game for educational computer game production|
M Carbonaro, M Cutumisu, H Duff, S Gillis, C Onuczko, J Schaeffer, ...
GameOn North America 13, 2006
|The impact of critical feedback choice on students' revision, performance, learning, and memory|
M Cutumisu, DL Schwartz
Computers in Human Behavior, 2017
|The association between critical feedback seeking and performance is moderated by growth mindset in a digital assessment game|
Computers in Human Behavior, 2018
|Writing interactive stories in the classroom|
D Szafron, M Carbonaro, M Cutumisu, S Gillis, M McNaughton, ...
Interactive Multimedia Electronic Journal of Computer-Enhanced Learning …, 2005
|A scoping review of the relationship between students’ ICT and performance in mathematics and science in the PISA data|
B Odell, M Cutumisu, M Gierl
Social Psychology of Education 23 (6), 1449-1481, 2020
|RETAIN: a board game that improves neonatal resuscitation knowledge retention|
M Cutumisu, SD Patel, MRG Brown, C Fray, P Von Hauff, T Jeffery, ...
Frontiers in pediatrics 7, 13, 2019
|A pattern catalog for computer role playing games|
C Onuczko, M Cutumisu, D Szafron, J Schaeffer, M McNaughton, T Roy, ...
Proceedings of GameOn North America, 30-38, 2005
|A digital game‐based assessment of middle‐school and college students’ choices to seek critical feedback and to revise|
M Cutumisu, DB Chin, DL Schwartz
British Journal of Educational Technology 50 (6), 2977-3003, 2019