Kiavash Bahreini
Kiavash Bahreini
Data and Computer Scientist and AI Specialist, Open Universiteit
Verified email at ou.nl - Homepage
Title
Cited by
Cited by
Year
Towards multimodal emotion recognition in e-learning environments
K Bahreini, R Nadolski, W Westera
Interactive Learning Environments 24 (3), 590-605, 2016
682016
Towards real-time speech emotion recognition for affective e-learning
K Bahreini, R Nadolski, W Westera
Education and information technologies 21 (5), 1367-1386, 2016
212016
From policy-making statements to first-order logic
A Wyner, T Van Engers, K Bahreini
International Conference on Electronic Government and the Information …, 2010
192010
FILTWAM-a framework for online affective computing in serious games
K Bahreini, R Nadolski, W Westera
Procedia Computer Science 15, 45-52, 2012
132012
Data fusion for real-time multimodal emotion recognition through webcams and microphones in e-learning
K Bahreini, R Nadolski, W Westera
International Journal of Human–Computer Interaction 32 (5), 415-430, 2016
102016
Software components for serious game development
W Westera, W Van der Vegt, K Bahreini, G Van Lankveld, M Dascalu
10th European Conference on Game-Based Learning, 2016
92016
FILTWAM-A framework for online game-based communication skills training-Using webcams and microphones for enhancing learner support
K Bahreini, R Nadolski, W Qi, W Westera
The 6th European conference on games based learning (ECGBL), 39-48, 2012
92012
SDISSASA: A multiagent-Based web mining via semantic access to Web resources in Enterprise Architecture
K Bahreini, A Elci
2008 32nd Annual IEEE International Computer Software and Applications …, 2008
82008
A fuzzy logic approach to reliable real-time recognition of facial emotions
K Bahreini, W van der Vegt, W Westera
Multimedia Tools and Applications 78 (14), 18943-18966, 2019
72019
The RAGE software asset model and metadata model
A Georgiev, A Grigorov, B Bontchev, P Boytchev, K Stefanov, K Bahreini, ...
Joint International Conference on Serious Games, 191-203, 2016
72016
Improved multimodal emotion recognition for better game-based learning
K Bahreini, R Nadolski, W Westera
International Conference on Games and Learning Alliance, 107-120, 2014
52014
FILTWAM and voice emotion recognition
K Bahreini, R Nadolski, W Westera
International Conference on Games and Learning Alliance, 116-129, 2013
52013
Accommodating stealth assessment in serious games: towards developing a generic tool
K Georgiadis, G van Lankveld, K Bahreini, W Westera
2018 10th International Conference on Virtual Worlds and Games for Serious …, 2018
42018
Learning analytics should analyse the learning: proposing a generic stealth assessment tool
K Georgiadis, G van Lankveld, K Bahreini, W Westera
2019 IEEE Conference on Games (CoG), 1-8, 2019
32019
Communication skills training exploiting multimodal emotion recognition
K Bahreini, R Nadolski, W Westera
Interactive Learning Environments 25 (8), 1065-1082, 2017
32017
Multimodal emotion recognition for assessment of learning in a game-based communication skills training
K Bahreini, R Nadolski, W Westera
Springer International Publishing, 2014
22014
A New Software Architecture for J2EE Enterprise Environments via Semantic Access to Web Sources for Web Mining by Distributed Intelligent Software Agents
K Bahreini, A Elci
2008 32nd Annual IEEE International Computer Software and Applications …, 2008
22008
The RAGE Game Software Components Repository for Supporting Applied Game Development
A Georgiev, A Grigorov, B Bontchev, P Boytchev, K Stefanov, W Westera, ...
International Journal of Serious Games 4 (3), 59-72, 2017
12017
Embedding Matrices Ontology into Math Software Engines to Support Reasoning and Mission Oriented Calculation in Developing Semantic Agents.
A Elçi, B Rahnama, K Bahreini
SWWS, 294-297, 2008
12008
Semantic Annotation and Revision Control.
K Bahreini, A Elci
WEBIST (2), 294-297, 2008
12008
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