[BOEK][B] The magic circle: Principles of gaming & simulation

JHG Klabbers - 2009 - books.google.com
The purpose of this unique book is to outline the core of game science by presenting principles
underlying the design and use of games and simulations. Game science covers three …

Terminological ambiguity: Game and simulation

JHG Klabbers - Simulation & Gaming, 2009 - journals.sagepub.com
Since its introduction in academia and professional practice during the 1950s, gaming has
been linked to simulation. Although both fields have a few important characteristics in …

The gaming landscape: A taxonomy for classifying games and simulations

JHG Klabbers - Proceedings of DiGRA 2003 Conference: Level Up, 2003 - dl.digra.org
Following Huizinga’s view, the play element of culture is emphasized. While playing, by
means of rules, the par-ticipants in a game interact with one another to impact on the reference …

The emerging field of simulation & gaming: Meanings of a retrospect

JHG Klabbers - Simulation & gaming, 2001 - journals.sagepub.com
The author presents a framework for addressing the state of the art and science in the field
of gaming and simulation and an overview of topics covered by the articles that fit into this …

On the architecture of game science

JHG Klabbers - Simulation & Gaming, 2018 - journals.sagepub.com
Background. Game studies show a high diversity of university departments that contribute to
the field. They offer a cross-disciplinary image that includes a range of professions. Game …

Gaming and simulation: Principles of a science of design

JHG Klabbers - Simulation & Gaming, 2003 - journals.sagepub.com
The science of design deals with synthesis. It is both the world of engineering and the world
of social construction of reality,as for example in education, policy making,or ganization, and …

A framework for artifact assessment and theory testing

JHG Klabbers - Simulation & Gaming, 2006 - journals.sagepub.com
Those who are involved in research in gaming and simulation find themselves in a dual
position. One reason for this duality relates to the fact that researchers in gaming and simulation …

Learning as acquisition and learning as interaction

JHG Klabbers - Simulation & Gaming, 2000 - journals.sagepub.com
System Dynamics (SD) is an experimental, quantitative approach for designing structures of
social systems and policies that are compatible with a social system’s growth and stability …

Problem framing through gaming: Learning to manage complexity, uncertainty, and value adjustment

JHG Klabbers - Simulation & Gaming, 1996 - journals.sagepub.com
In social systems, an almost limitless number of social issues exist that cannot be dealt with
in isolation. Traditional professional knowledge is not well suited to coping with complex and …

Instruments for planning and policy formation: some methodological considerations

JHG Klabbers - Simulation & Games, 1985 - journals.sagepub.com
Policymaking implies that there is at least one “actor,” who on the basis of aims and ideals
makes decisions, respectively takes responsibility in agreement with a plan of action. That “…